GAMES
Resonance [IN DEVELOPMENT]
A multiplayer 3D arena shooter where the world reacts to sound. Corporations run live combat arenas where fighters test experimental weapons and mods against each other. It's weapons R&D disguised as spectator sport, broadcast for entertainment. Everyone starts with the same loadout, but you customize your enhancements and gear as the match unfolds to build your own playstyle.
Drinks Are Addictive Enough... So Why Do They Have to Be Cute Too?
A dating simulator prototype where you romance alcohol-themed characters while managing your affection and sobriety meters.
Mystery Mansion's dialogue system relied heavily on ScriptableObjects that were tightly coupled to Unity APIs, making it impossible to isolate, test, or reuse. For this project, I started with .NET Standard assemblies set up correctly from the beginning. This let me use MVVM patterns and dependency injection to keep core systems independent from Unity, resulting in a cleaner and more scalable codebase we could actually reuse.
Mystery Mansion
A point-and-click Clue-inspired murder mystery prototype where you navigate the mansion and interrogate suspects to find out who killed Lord DuPont.
I was in charge of the dialogue system, which utilized ScriptableObjects for a designer-friendly approach. I also made all the sounds and recorded and edited all the voices. The game is fully voice acted!
Psychedelic Penguin
A 3D platformer developed in Unreal Engine 5. You play as a penguin navigating a vibrant, surreal platforming level while managing speed and control. The game features dynamic movement mechanics, including a "unique" energy system that influences mobility, as well as teleporters, bounce pads, moving platforms, and various power-ups.