About Resume

Isamu Dorr-Yamazaki

Game Development Audio & Music 3D Modeling

The Explorer - 3D (Unity Game Audio)

This project involved developing an extensive sound design for a Unity game, The Explorer 3D, which originally had no audio. I created all sound effects, including environment sounds, player actions, enemy interactions, and footsteps, using Pro Tools.

Spatial audio techniques were implemented to position sounds accurately within the game environment. The video on the left showcases the gameplay with the newly added audio.

360 Audio Re-Sound Design

This project involved re-designing the soundscape of a 360-degree video tour of Sevan Lake. I replaced and added sounds to create an immersive experience. The video on the left showcases the final result.

*Please note that this video may not work in some browsers.*

Sound Design for JAM

I contributed to the sound design for Monkey Mayhem Jungle Jamboree (JAM), a game built in Unity. My focus was on creating audio for the cutscenes and implementing sound effects. The narrator's voice was created using a Japanese text-to-speech software, VOICEVOX, where I also experimented with vocal synthesis. I mixed everything in Ableton Live 11.

The cutscene played at the start of the game is shown in the video. Full credits are available in the description.

Cover Song Project: "Future World"

This cover of "Future World" by Killerblood (from the rhythm game Deemo) was one of my early experiments with digital audio production. Created during high school, I used Ableton Live 11 to explore MIDI sequencing and VST instruments for the first time. The video on the left is the final track.