
Psychedelic Penguin (2025)
A 3D platformer developed in Unreal Engine 5. You play as a penguin navigating a vibrant, surreal platforming level while managing speed and control. The game features dynamic movement mechanics, including a unique energy system that influences mobility, as well as teleporters, bounce pads, moving platforms, and various power-ups.
- Isamu Dorr-Yamazaki – Gameplay Programmer, Level Designer, & Sound Designer
- Brian Lee – UI & Splash Artist
- Aaron Hsieh – Character Modeler
- Courtney Chung – Cutscene Artist & Animator
Team Size: 4 | Duration: 50 Hours (Panther Devs Winter 2025 Game Jam)
Awarded for Most Polished Gameplay
Demo Video and Download Coming Soon!
Beast Brawl (2023)
Beast Brawl is a 2D fighting game developed in Unity for one of my classes, in collaboration with my friend Nate. The game currently features three stages, one playable character with animated sprites, and core mechanics like punch, kick, projectile attacks, and blocking. While we handled the programming and game design, the majority of the art and music was sourced externally. This project is still in progress, with plans to expand the roster of characters and further polish the user interface.
Team Size: 2 | Duration: 2 Weeks